Memorize — Pairing Game
Cross-platform memory pairing game built with C# and Avalonia UI, using MVVM architecture for clean separation of concerns between UI and business logic.
~/stefan $ whoami
I believe knowledge is both a tool for success and a responsibility. I'm skilled in software development, system improvement, and building solutions from the ground up.
~/stefan $ cat about.txt
I'm a Computer Science student at the University of Transilvania Brașov, Faculty of Mathematics and Computer Science (2023–2026). I graduated from "Alexandru Marghiloman" Theoretical High School with a computer science specialization.
I believe knowledge is both a tool for success and a responsibility, so I aim to use it wisely and creatively. I thrive on problem-solving, continuous learning, and building solutions from the ground up.
Outside of engineering, I conduct independent research at the intersection of discrete mathematics and neuroscience-inspired AI architectures — exploring how discrete dynamical systems over integers connect to fundamental mechanisms of learning and generalization.
Univ. Transilvania Brașov
2023 – 2026 · CS
Al. Marghiloman H.S.
2019 – 2023 · Informatics
Brașov, România
~/stefan $ ls experience/
Nov 2024 – Present
Learning Refactored
Teach programming fundamentals (C++) to students aged 15–17.
Nov 2025 – Jan 2026
GlobalLogic
Developed full-stack applications using Spring Boot, RESTful APIs, and SQL databases.
~/stefan $ cat skills.json
~/stefan $ ls projects/ --featured
Cross-platform memory pairing game built with C# and Avalonia UI, using MVVM architecture for clean separation of concerns between UI and business logic.
Backend for a retro-inspired multiplayer game. HTTP routing with Crow, database management with SQLite ORM, and server-side game mechanics in modern C++.
~/stefan $ cat contact.txt
I'm open to new opportunities, collaborations, or just a good technical conversation. Feel free to reach out.
say hello →